![]() Hopefully this will encourage other publishers to do the same. Still, it is quite exciting to see a huge publisher like Bethesda jumping into VR so early on. KitGuru Says: I own an Oculus Rift, so I am still unsure if I’ll be able to play Fallout 4 VR when it launches. You won’t get Fallout 4 VR for free, but if you do decide to pre-order the game, then HTC will give you three months worth of its VIVEPORT subscription service, which gives you unlimited access to new games and apps each month. Those of you who already own a HTC VIVE headset aren’t being completely left out in the cold either. In order to take advantage of this, you need to order the VIVE directly from HTC’s website, rather than from a retailer or Steam. Still, with triple A developers now jumping on board, it seems like a good time to be a virtual reality headset owner. HTC is bundling Fallout 4 VR codes with purchases of the HTC VIVE ‘while stocks last’, so the deal will run out at some point.įallout 4 VR launches on the 12th of December, so you’ll have to wait a little while to play it, even if you pick up a HTC VIVE now. Now, HTC is looking to tempt you further by throwing in a free copy of Fallout 4 VR while stocks last.įallout 4 VR is Bethesda’s first game for virtual reality, bringing the entirety of Fallout 4 to the platform, with various tweaks to combat, crafting and building to make it more friendly for headset wearers. My quoted arguments surely still hold true for this case aswell, but well it's a bit different this time around.Back in August, HTC sweetened the deal for potential VIVE buyers by cutting the price down to $599. Given all this, I'm not sure if a seperate masterlist is really necessary in this case. Plus, as of writing this comment, there are a total of 29 VR mods listed with this VR tag. Between those two games are 2 years, no (real) significant engine changes / improvements, the Nexus doesn't feature the VR version as a seperate game but provides now the new VR tag as a "mod category" on Nexus. The situation with Fallout 4 and Fallout 4 VR is slightly different. ![]() To mention is though, that SSE's engine was greatly improved and that there were 6 years inbetween the two versions of the game. It would also help keeping each masterlist "small". If its not there you can create it but be careful you dont name it. Sure, they are identified by CRC, but it's still asking for making mistakes, does it not?Įven if there aren't hard technical reasons that seperate masterlist are required, for the sake of the maintainers I think it would be best to create a new masterlist for SSE. Open My DocumentsMy GamesFallout 4VR and look for a file called Fallout4Custom.ini. But we already have standard Skyrim dirty metadata for those plugins. For example, SSE official plugins are surely dirty, so once SSEEdit is ready LOOT should feature that dirty metadata. Thinking about it, I guess there is one reason why we definitely should set up a seperate list: Confusion when providing and maintaining metadata / the masterlist. ![]() Regarding a seperate masterlist, the following was my reasoning for a seperate masterlist for Skyrim Special Edition compared to Skyrim ( Link): Add game setting for game's localappdata folder name, and add a default entry for FO4VR that just overrides it and the registry / path values vs.Extend LOOT to include GameType::fo4vr wherever GameType::fo4 appears.Add FO4VR definition to libloadorder that just has a different localappdata folder name. ![]() Try that, see if you can then sort your FO4VR plugins. If you launch LOOT with the -game-appdata-path=C:\Users\\AppData\Local\Fallout4VR\ parameter, it'll override the game's local app data path globally, which should be good enough to get LOOT working without any code changes, though you might also need to open the settings and add a game definition with the right registry key / path (just make sure the base game is set to Fallout 4). Right Click on Fallout 4 VR in your Library. Hmm, this may need changes all the way down to libloadorder, as it defines the games' local app data folder names, and while they can be overridden, LOOT doesn't provide a way to do so on a per-game basis. To opt-in to the Steam beta update please follow the instructions here: How to access the Steam Beta: Log into Steam.
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